The biggest hindrance to occupation in my games is the lack of immediate incentive, as enslaving or exterminating the population is more advantageous in reinforcing your immediate capacity to wage war, by giving you funds for that turn, putting pressure on the map, and by increasing public order to a manageable level so that you can concentrate your attention on to the next conquest, instead of shifting to defense, halting expansion to focus on the integration of your newest settlement. In practice, it’s rare that a settlement can be occupied to have its entire population pool exploited without presenting a problem to public order. READ: Total War: ROME REMASTERED Base Farming Level Guide Occupation is bad for public order and impedes short term financial gain.Since they are your biggest assets, you want to unlock upgrades the earliest you’re able, and occupying preserves the settlement’s population pool for that purpose. They also give various military, economic, and administrative buffs.
Rome total war squalor professional#
They provide an ever expanding roster of increasingly professional military units to recruit from. Settlement upgrades are arguably the single most important element to world domination. The above mentioned amplify your ability to wage war, they contribute to public order, and increase your revenue. These upgrades enable the construction of better military, civic, and economic buildings. Settlements unlock upgrades when you reach the population ceiling.
You will have to lower taxation to balance public order, and even then it might not be tenable to hold the settlement at all. Occupying a large settlement afflicted with civil unrest won’t allow you to utilize its large population pool for taxation. However, taxation goes hand in hand with public order. The potential income of an occupied settlement will be maximally high. Occupation is theoretically best for taxes.Ī large population pool allows you to draw more taxes from it.Occupying does the least harm in the population of that settlement, giving you the most use in terms of immediate and sustained recruitment, which is helpful early on when frontier settlements are too small to enable recruitment if exterminated. When you recruit a unit, the number of people required to man the unit are removed from the population pool of the selected settlement. Rome total war has a population mechanic in each settlement. Occupation allows immediate and increased recruitment of units.